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Type of bind: Paperback
Dewey Decimal Number: 006
EAN num: 9781430209935
ISBN number: 1430209933
Label: friends of ED
Manufacturer: friends of ED
Quantity: 1
Page Count: 350
Printing Date: July 14, 2008
Publishing house: friends of ED
Sale Popularity Level: 422908
Studio: friends of ED
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Editor's Notes and Comments:
Product Description:
- Explore the world of open source Flash and discover which tools are available.
- Learn how to identify which tool you need and how to best fit it into your workflow.
- Step-by-step walk-throughs guide you through development with the most popular open source Flash tools.
- Written by the project leads and open source Flash aficionados.
The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:
- Papervision3D: to create 3D in Flash
- Red5: to stream video over the internet
- SWX: to build data-driven mashups and mobile apps
- Fuse: to make ActionScript animation a cinch
- Go: to build your own animation tools in ActionScript 3.0
- haXe: to create Flash files and more
- AMFPHP: to communicate between Flash and php
Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.
If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.
Summary of Contents
- Chapter 1 Introducing the World of Open Source Flash
- Chapter 2 Exploring Open Source Flash: What's Available
- Chapter 3 Preparing an Open Source Workflow
- Chapter 4 Using an Open Source Workflow
- Chapter 5 Testing and Debugging
- Chapter 6 Deploying Your Application
- Chapter 7 Using AMFPHP
- Chapter 8 Working with SWX: The Native Data Format for the Flash Platform
- Chapter 9 Using haXe
- Chapter 10 Fuse and GoASAP: Open Source Animation Tools
- Chapter 11 Using Papervision3D
- Chapter 12 Introducing Red5
- Chapter 13 Building Some Red5 Apps
User popularity level:

Rated by buyers
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This book is gold, not only did it answer a lot of my questions about some specific technologies like Red5 and Flash-Develop, but it also gave me a very detailed introduction to AMFPHP. Most of all, a new found respect for Apache Ant.
The book tried to cover so many different topics and so many different aspects of Opensource flash development that it was difficult to jump though the book. A lot of the concepts were basic and meant for a beginner, nevertheless this book will guide you in the ways of creating a open-source development environment more effectively then you would ever be able to discover yourself. Personally I would have liked to see more as3, however they kept it nice and 'open' so that anyone could learn from it.
Overall, this book is getting a 5 because even though some of the content was a little dated.(Like any book) the concepts that it offered were solid. This book was a rare one because I was able to read though it easily. It held my interest the entire time.
Rated by buyers
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Open Source Flash Development is an excellent book for Flash developers that want to enhance their data-driven Flash applications. It covers the most essential about the so presently so used swfObject, AMFPHP, SWXPHP, Papervision3D, RED5 and many more! This book was indeed a must for me, therefore I strongly recommend it.
Carlos Amaral (Lusoned Interactieve Media, The Netherlands)
Rated by buyers
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I saw one copy of this at Powell's Technical Books in Portland yesterday, and picked it up, figuring it was new. It was--just published in the last few weeks. I haven't delved into it as much I would like, but that doesn't matter here because I carefully reviewed the contents before purchase.
So: why buy this book? If you're working with Flash and ActionScript 3.0 currently, you know the Flash world is a moving target that changes very rapidly, and the main reason for this is the addition of open-source tools and "classes." This book gives us a needed status-check on what's currently available, how to get it and how to use it.
In my case, I was mostly interested in Papervision3D, the Google add-on that has quickly gone from cute curiosity to must-have in every Flash developer's bag of tricks. However, you don't really need this book for Papervision3D--there's plenty of documentation available online.
Likewise, if all you really want to know is how to implement SWFObject (a popular add-in that lets you update a Flash element by updating your html or external text file), or how to make Flex work with XML, you may not need or want this book.
But if you like to read about some fun new stuff that's available and that you might like to explore--all of kinds of mashups, FUSE, HAXE, Red5 video--then grab this book right away. It's readable, fresh, and informative--like most Friends of ED books. Also like most other Friends of ED books, it will quickly go out of date as the moving target moves on!
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