Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781588461391
ISBN number: 1588461394
Label: White Wolf Publishing
Manufacturer: White Wolf Publishing
Quantity: 1
Page Count: 221
Printing Date: June 13, 2005
Publishing house: White Wolf Publishing
Sale Popularity Level: 266302
Studio: White Wolf Publishing
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Rated by buyers
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Traps described in this books are much more interesting than standard ones, but absolutely unrealistic. Can you believe that somebody will use a teleporter for... throwing a victim some yards up, in order to drop him on the spike? If I'll make a teleporter trap, it will be MUCH more effective.
But if your players are not interested in realism of your D&D world - this book will be excellent for you. Game mechanics described in it is very interesting.
Rated by buyers
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The original Grimtooth's Traps books were loaded with devilishly inventive and horribly deadly traps, really only suitable for a DM who wanted to kill an adventuring party. This update to those classic traps preserves the original creativity, while giving a DM Search and Disable Device DCs for each trap, giving PCs a _slightly_ increased chance of survival. However, what really makes this book shine is the detailed descriptions of each and every trap. The perfect cure for everyone who's tired of the standard: "Trap: CR 2, poison darts, trip wire trigger, Search DC 12, Disable DC 15." I highly recommend this book to all D&D players; whether or not you use the traps in the book, they're simply fun to read.
Rated by buyers
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This tome is a compilation of the Best of the Grimtooth's trap series. The majority of these traps will kill off a character. The last chapters of the book contain adventures, Traps Bizaar and the Dungeon of Doom, which are cool but again will kill off a party...
Rated by buyers
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Short and sweet.... It has everything I liked about the original books and is in a format that I can use to easily torture my players. Good stuff!
Rated by buyers
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Short review time, this is probably the only off-brand book that I would consider essential to any half-decent DM. For anyone who complains that D&D is far too combat oriented, put a couple of the more vicious traps from this book in their path. Granted, a lot of them have a very cheesy 2nd edition feel to them, but even those provide inspiration for your own traps, and 90% of this book is PURE genius.
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