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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9780979204722
ISBN number: 0979204720
Label: Catalyst Game Labs
Manufacturer: Catalyst Game Labs
Quantity: 1
Page Count: 352
Printing Date: November 21, 2007
Publishing house: Catalyst Game Labs
Sale Popularity Level: 77363
Studio: Catalyst Game Labs
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Editor's Notes and Comments:
Product Description:
Built your own 'Mechs from the construction rules found in the Introductory Box Set and now you want to build all the options found in Total Warfare? The Classic BattleTech TechManual is a companion volume to Total Warfare and combines all the construction rules for the various units presented in that core rules set. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. More than just a rulebook, however, the TechManual presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development.
User popularity level:

Rated by buyers
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I will give a brief overview of the Classic Battletech TechManual product. Just for full disclosure- I play tested the material in this product.
The TechManual contains rules for construction of units for use with the Classic Battletech game line. Basically the very first half of the book deals with the rules for construction of various units like BattleMechs, vehicles, Battle Armor, etc. Each different type of unit receives its own section for basic construction with a chart of weapons and equipment usable for each unit listed in the second half of the book. The second half of the book deals mainly with background information on the weapons/equipment, costs, Battle Value (BV) and stats for all the weapons and equipment. Throughout the book, a sidebar lets you know what section you are in.
I suspect that TechManual will appeal mainly to those who have had a lot of time playing Battletech and are looking to design units which best suit their own style of play. The units, technology and rules in this book apply to those found in the core Classic Battletech Total Warfare book which is used in official tournaments. More advanced units, technology and rules can be found in the Classic Battletech Tactical Operations book which is not typically used in official tournaments.
I would caution those who are used to just designing `Mechs and vehicles, especially with just 3025 Inner Sphere technology, as the sheer amount of rules in the TechManual has a tendency to overwhelm. The official errata for this book (and others) from the Classic Battletech game line can be found at www.ClassicBattletech.com website. I highly recommend buying the TechManual. I hope this book provides countless, enjoyable hours of fun for you !!!
Rated by buyers
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This book contains the one or two pieces of information required to design your own 'mechs, which is fantastic. I've spent many hours in the past designing 'mechs.
However, this book is 90% fluff and flavor text. It's fun and interesting to read, but if you are buying this to play the game, you (like me) will feel grotesquely over-charged.
Also, the index is still not useful for finding information.
Rated by buyers
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About time this came out. I waited way to long for this to be published. I like the fiction in this, though the actual construction rules are organized poorly. I had hoped that everything would be streamlined. Instead, i find myself flipping through way too many pages just to find out if I can put a bridgelayer on a combat vehicle and how that would work. (just as an example)
Rated by buyers
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This might be $40 (retail), but it is worth it. A selection of level-3 rules from Maximum Tech has been streamlined into the tournament-approved rules, like XL gyros, Light/Heavy ferro-fibrous armor, and heavy jump jets. It is the ultimate new edition of the BattleTech Compendium! The stuff is so bountiful, they they had to split it into two books! 'Total Warfare' for play rules and 'TechManual' for design rules. There are so many options its so cool. And it isn't all that convoluted. All the legacy rule-concepts are left intact, but newer areas such as support vehicles and protomechs follow more realistic rules.
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