Books : Cormyr: The Tearing of the Weave (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement)

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Author name: Rich Baker, Bruce R. Cordell, David Noonan

 : Cormyr: The Tearing of the Weave (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement)
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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9780786941193
ISBN number: 0786941197
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 160
Printing Date: March 20, 2007
Publishing house: Wizards of the Coast
Release Date: March 20, 2007
Sale Popularity Level: 113709
Studio: Wizards of the Coast




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 3 out of 5 stars - An ok adventure with some work
The plot to this adventure is a good one that is unfortunately hampered by two problems. First, the italicized descriptions placed at the beginning of most locations are for the most part horrendously bland and poorly written. This can obviously be fixed by a creative DM but surely after paying for this book you shouldn't have to. The second problem is the abundance of errors that plague the text. I can accept a few typos in a book but in the very first chapter alone there were a half dozen or so glaring mistakes (the most obvious of which is on a handout of all things) A map that you are supposed to give the players tells them that a certain landmark lies to the west while the map clearly shows it to the east. Again, not an unfixable error but annoying nonetheless.
The thing that I like the most is the use of what they call "tactical encounters". A specific page is set aside for each location that is likely to see combat, presenting NPC and Monster stats, a mini-map showing locations and possible tactics that will be used. At the end of the day I would say that if you don't mind spending the time fixing things and paying attention to poor writing, the adventure itself is well worth playing through if for no other reason that to segue nicely into the superior Shadowdale adventure.



Rated by buyers 5 out of 5 stars - Well done end to end
This product makes it very easy to put together a reasonable campaign adventure with very little prep. The combats are interesting and the adventure is well laid out. I had little trouble integrating it into my campaign. The fact that this fits very well with either Anarouch or Shadowdale makes it easy to take a group through a fairly extensive campaign very easily. A better more comprehesive series of adventures has not been produced since the T1-4A1-4G1-3D1-2Q1 series.



Rated by buyers 1 out of 5 stars - Mediocre at best
I was very disappointed with this book. It has little to do with Cormyr. Even if you're focused on setting a game in Cormyr you can skip purchasing this book. You'll get nothing in the way of useful source material. The adventure has one or two interesting parts, but you can definitely do better by writing your own. This book also seems to focus on a new style that comes off as focusing more on the fights than the story. I found important information scattered about the book and it was often difficult to make it fit together.



Rated by buyers 5 out of 5 stars - A good product from wizards of the coast
Wizards of the Coast has been known to drown the public with crappy products just in the hopes of us buying it before we realize its crap, but this was far better then could have been expected. It is well layed out and easy to follow. The story actually makes sense and grabs the players. If you like Dungeons and Dragons and play in the forgotten Realms then I highly recommend this product. Even if you don't it provides some great ideas for any home run campaigns.



Rated by buyers 3 out of 5 stars - Not a true Supplement
I was dissapointed when I very first read throught this book to find that it is mislabeled as a Supplement when it is in fact an Adventure Module. I am running a campaign in the Cormyr region so I was desperate to find the fine detailed facts that only a true supplement can provide. The adventure looks fun but I am a little afraid to run it because my players read it.

It does have some supplemental information about one city in Corymr. Just not enough of what I was looking for. I ended up turning to a Volo's guide.

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