Books : Weapons of Legacy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

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Author name: Bruce R. Cordell, Kolja Raven Liquette, Travis Stout

 : Weapons of Legacy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
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Type of bind: Hardcover
Dewey Decimal Number: 793.93
EAN num: 9780786936885
ISBN number: 0786936886
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Quantity: 1
Page Count: 224
Printing Date: July 08, 2005
Publishing house: Wizards of the Coast
Release Date: July 14, 2005
Sale Popularity Level: 23544
Studio: Wizards of the Coast




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Editor's Notes and Comments:

Product Description:
The ultimate guide to magic items-especially weapons-of rich heritage. Weapons of Legacy™ provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.




Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Finally, the Perfect Weapon
This book is interesting; I'll grant it that. It comes up with a whole new system of weaponry that will make a huge impact on D&D. Already other books have included weapons of legacy for their various prestige classes and such.

A weapon of legacy is a weapon that levels up with your character. Basically, you'll find a weapon that's a simple +1 whatever, and then as you progress it will gain new abilities. It's a great idea, your gear leveling up with you. The weapons they create are cool and well-themed and good for any fighting character.

It would seem that unless you specialized in one of the types of weapons presented and were a fighter that you wouldn't be able to use this book. Luckily, that's not so. My favorite part of the book is the part that describes creating your own weapon of legacy. It's probably the most useful section as well. You can create an anything of legacy, weapon, ring, shield, whatever you like. This opens the book up to any character type. The rules on this are extensive. It comes with scores of example abilities and descriptions for how to implement them. I had a great time designing my own. So, if you like taking what something gives you and making a special one for your character or to give to the characters in your campaign, then this is a great book. If you'd rather just have a huge number of items to choose from that were already well-created, this book falls a little short. There just aren't enough items to satisfy a party.

All in all it's a very interesting book with a great new idea, and if you have the patience to use the ruleset to make your own items, it will serve you extremely well.



Rated by buyers 1 out of 5 stars - Great Idea, Horrible Implementation
Weapons of Legacy

Good: The idea of weapons that "power up" or that you keep through an entire campaign is a great idea. Now the fighter doesn't need to dump his weapon every few levels; he can hang onto it and it gets better as he does. The items have some great history and background, with plenty of plot hooks to use in a game.

Bad: The system sucks. It forces you to shoot yourself in the foot for these items - BIG TIME. I'd never choose one for a starting character; you could buy better items with starting gold and you wouldn't have the minuses these items incur nor find yourself dumping levels, XP and gold to improve the items. They just aren't worth it. I've seen plenty of 3rd party publishers do these types of items hundreds of times better.



Rated by buyers 4 out of 5 stars - A Weapon Earned
Reading though the Weapons of Legacy book is a pleasure. It has good but short background tales of the exploits of each item. The weapons described might seem underpowered to certain types of gamers, but if anyone has ever played a game in which they had to truly work, think and fight their way to earn a weapon of power then those players will understand the reason for this book. Weapons of Legacy does not give power gamers a source of weapons to rip opponents to shreds. Instead it sets up scenarios to allow a player to become worthy of a legedary tool of incredible abilities. Any DM who has ever made their players struggle for a mere +1 weapon will apreciate the complexity of having to discover the various rituals that unlock ever increasing powers of amazing weapons. I would recomend this book to any DM looking for side quests, minor adventures or a way to expose an advanced player to a new way of earning a legendary status.



Rated by buyers 4 out of 5 stars - Great Book
This book gives the player and DM alike options to place great items in the game that have a standard format in which to build. Also it gives the DM options ot make a trademark item that a key villian or hero might have. I would recommend using the items in this book in moderation because they are pretty powerful.

Also do not let the title fool you, it does not only give you options on weapons but a variety of items from rings to armor.



Rated by buyers 2 out of 5 stars - Fundamentally flawed.
This book, while pretty as always, falls way behind WotC's usual standard. The amount of actual content in here could have filled a Dragon article and then it was packed with 50 so-so examples.

Please note: In order to use a legacy item, you must take a feat at 5th level. NO character gains a free feat at 5th level. 1st, 3rd, 6th, etc. So this sets back the rules by a level, which are subpar compared against the magical weapons available at those levels anyway. Am I the only one who noticed?

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