Books : Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling (Morgan Kaufmann Series in Computer Graphics and Geometric ... Morgan Kaufmann Series in Computer Graphics)
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Type of bind: Paperback
Dewey Decimal Number: 006.696
EAN num: 9780120884827
ISBN number: 0120884828
Label: Morgan Kaufmann
Manufacturer: Morgan Kaufmann
Quantity: 1
Page Count: 744
Printing Date: August 19, 2005
Publishing house: Morgan Kaufmann
Release Date: June 20, 2005
Sale Popularity Level: 595273
Studio: Morgan Kaufmann
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Editor's Notes and Comments:
Product Description:
David Gould's acclaimed very first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.
Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.
David Gould's very first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.
* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.
User popularity level:

Rated by buyers
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I search the information about programming in Maya for weeks. This book is essential for maya programming (MEL and C++ API) and I only find it about this theme.
I bought the volume I (Complete Maya Programming: An Extensive Guide to MEL and C++ API) and is great book too. If you going to buy this book, read before the very first volume.
Excuse my english.
Rated by buyers
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compared with the very first book, this one is much less interesting or useful. The examples about the polygonal meshes, nurbs, and subdivision surfaces look useful at the beginning, but they are just so similar to each other and finally turned out to be boring and a waste of time. Lots of mathematical errors, especially in the part of matrices, transformations. So I guess I will recommend the very first book than this one.
Rated by buyers
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I can't say enough good things about the book. Not only is it extensive, but its really well written. Its written in a way that you would want to read it and the explanation are among the best in a maya book, not to mention typically technical books are boring to read. The examples the author gives and the analogies he makes are dead on and simple to make the reader understand. Again, well written and written in a way that makes you continue to read. This is rare and I feel it deserves recognition in this achievement. On top of all this, the book content is actually Really good, very detail, and advance enough for power users. And for anyone that Really wants to know the ins and outs of maya, its architecture, and how everything works internally. Also to know some pitfalls, and there are quite a bit of tips and know hows in there from someone who has been through production and are solutions that are realistic and practical. Great Book, Highly Recommend it!
Rated by buyers
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great book on programming maya mel and api. It is the only references on this material. However my biggest complaint is that the proof reading on these sorts of manuals is just as bad as I have seen. Double negitives, typos galour, confusing examples rule the content here. I sometimes wonder if David Gould speaks english. It is as if he is explaining it to himself and not the reader. Changing emphasis in mid thought really makes for some guesswork on the readers part. A necessary evil, I guess as, I recommend his series whenever someone is asking about mel or the api.
Rated by buyers
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This book gets into the area where math and computers really mix. It does a thurough job of explaining how the geomitry of maya works. Hopefully there will be a third volume that covers shaders and rendering.
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